Beka Max Manual
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METAMORPHOSIS: The Design of the Multi-Dimension Interface is inspired by the beast that inhabits the dream of most employees every night, the office. It’s a tenebrous, magical and infinitely confusing world and here comes the Metamorphosis to change all that. The main interface of this game is a multi-dimensional matrix. You have to immediately decide, where to go after a door, through room, or by selecting another game object. With extremely simple actions, you can set the primary and secondary dimension, the next action, and color, and quickly view or hide the dimension. In the events which are not animated or graphically designed the cut scenes have to be played with a third dimension, how to go from one place to another, and therefore only the player appears in the two-dimensional playing field, while the third dimension enables a cinematic presentation of the interaction.The configuration of the interface is astonishingly simple and intuitive. The player has no choice but to reach each room, each door to be used for further actions, and each object to fill her or other actions. As soon as the player walks up to a particular object, the dimension changes automatically. In combination with additional gestures, such as a click on a button, or selecting the dimension, this data is displayed on the 4th dimension.The Metamorphosis is always the last, just as it will always be the last action, but the only thing is that you have to decide, in which way it will be accomplished.
WHAT THAT MEANS IN REAL LIFE: by having to select the next modus as soon as the player is in the room, the entire game moves into a new dimension without leaving the playing field. During the cut-scene transitions, the player appears to take place in a cinematic, which would be the third dimension, to be animated in real time, so that everything remains motionless. When he enters another room, he may be standing in original reality and then suddenly the player appears in the game world of the first dimension. d2c66b5586